Included in the Black Sea Colonies Culture Pack. With a military composed chiefly of Scythian and Greek unit-types, Cimmeria can offer a swift and unwelcome surprise on the battlefield. Despite this strength, Cimmeria remains under threat from the surrounding nomadic tribes, and from the avaricious gaze of nearby Pontus, whose military strength may yet prove its undoing.Ī truly multicultural society, Cimmeria welcomes foreign peoples into its borders with greater enthusiasm than other states, and its fertile farmlands offer the seed of great profit, in spite of a notoriously corrupt government. The current ruler, Satyrus, conquered nearby Greek cities, heralding the birth of the Cimmerian Kingdom, and a dynasty of rulers that endures to this day. And the enemy factions that they need to face early in the game are only. They have natural protection from the Mediterranean Sea to the north, and the Sahara Desert to the south. The adventurous Greeks of Miletus, in Asia Minor, formed several colonies around the Black Sea coast during the 6th and 7th centuries BCE in order to exploit its resources for trade with the wider Greek world.īy the beginning of the 5th century BCE their government had gravitated from classical Greek democracy to control by a single family. Unless something goes terribly, terribly wrong, the Egyptian faction is almost always a formidable power house from start to finish in Rome: Total War. Egypt's easy access to the rich Seleucid and other eastern lands make them a force to be rockoned with.The Cimmerian Bosporus has been fought over for its resources and strategic importance for millennia. They are possibly the quickest to start producing high-level troops, as the three cities in the Nile valley grow incredibly fast, as do the other starting Egyptian cities. Not to mention, as a temple city it gives +2 experience). They get the biggest variety of temples, which can do any number of things (the Imhotep temples are fantastic the public health bonus helps ward off plagues in your crowded cities, increases public order, and increases already staggeringly high pop growth. If you can beat Macedon quickly, and ward off the Brutii (and maybe ally with Pontus or the Seleucids to stop their attacks) the Greeks can be VERY powerful.Įgypt, as has been stated many times, starts off with very wealthy cities, and is surrounded by enemies that are weak early on. Greeks also have easy access to recruit Cretan Archers. The Greek hoplite units are really good for defending your cities, as well as for taking them. Sicily if you can ward off Carthage and beat the Scipii). The Greeks also get quick access to huge money makers that you can put trade-increasing temples in (Crete and, again, Rhodes. The Greeks also can start producing quality good units fairly quickly (armoured hoplites trained in a city with temples to Nike). The Greeks get easy access to many wonders, and start with Rhodes (the Colossus is my favourite and arguably the best wonder). Thrace, sitting near the Black Sea and Agean Trade routes and without too much in the way of aggressive neighbours, and Dacia, with massive room for expansion, also seem to do fairly well. This is why I find that the Egyptians are the strongest Campaign civ. Finally, the Coloussus, Temple of Artemis and Mausoleum are not too far away for an Egyptian player with a decent navy. Also, there’s plenty of rebel provinces nearby for quick expansion. most perfect order seemed to arise from the late confusions. The reason, I think, is that they have the best of both worlds they have excellent finances from owning the trade routes of the Eastern Mediterranean and the fertile Nile Valley, and a position where they’re near the edge of the map and surrounded by fairly weak enemies the Numidians are more engaged out west and it takes them years to mass armies in Libya, and the Seleucids have to watch out for the Parthians, Pontus, the Greek Cities and Armenia. War with Jugurtha - Campaign and Treaty of Piso - Jugurtha comes to Rome. However, the Egyptians always seem to end up owning the Middle East from the border with Byzacium to Media. Out on their Island, and with no naval powers around, they’re free to wage war across northern Europe. Other civs, like the Britons, have an excellent strategic position. The Carthaginians have a similar issue, and they, I find, usually end up confined to the Balearic Islands. In my experience, when the Greeks are played by the AI, Syracuse always falls and mainland Greece ends up being contested between Macedon and the Brutii. However, it seems that the opening moves of about half a five factions involve attacking the nearest Greek City, leaving not too much time to enjoy that wealth. Some civs, like the Greeks, have a lot of money initially.
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